‘It was a fantastically ambitious game where the city was coherent and filled with autonomous inhabitants. Traffic obeyed laws and drove with purpose, queuing at red lights and pulling out of the way as an ambulance drove by blaring its siren. Pedestrians wandered the pavements, jumping from the path of oncoming vehicles and fleeing scenes of violence. It felt like a real environment – the city had a soul’. Grand Thieves and Tomb Raiders: How British Videogames Conquered the World