Consideration by designers and notification to players should be given regarding the following:
- Notification to gamers that ultimately they are responsible for their own safety and should remain vigilant during games
- Vehicle movement. Games better suited to non-vehicular or pedestrian-orientated environments. Also be wary of cycle lanes, bus stops and car parks. Consider warnings or geo-fences when in close proximity roads, rails lines. Minimise crossings where possible.
- Proximity to water bodies, including the sea, lakes, rivers. Consider warnings or geo-fences
- Surfaces. Be wary of uneven, loose surfaces and steep gradients.
- Impact of the weather. Extreme climates may be less appropriate.
- Daylight and artificial light.
- Accessibility. Is the area well serviced with access points? Is there clear visibility for passive surveillance? Does the game also operate at night? Refer to CPTED principles (Crime Prevention through Environmental Design)
- All-inclusive access provision e.g. ramps, lifts, gentle gradients
- Land ownership. Be respectful of private, semi-private locations
- Cultural sensitivity. Is the location highlighted as being of cultural significance and could the game be deemed inappropriate or offensive?
- Emergency and maintenance access
- Wi-Fi and mains connectivity preferable. Strength of signal e.g. multi-stories, underground locations may impact game flow
- Access to toilets, baby change facilities
- Shelter from extreme weather, including buildings, structures and trees
- Access to food and water
- Parking, including disability
- Access and frequency of public transport
Character. Opportunity to leverage off/integrate the following in the games:
- Commendable public locations such as streets, squares, parks and water bodies
- Prominent landmarks including architecture, public art, monuments
- Integration of local knowledge for cultural relevance
- Connectivity of prominent public spaces with walkable distances between (around 400m) and overall potential distance traversed (provide estimate)
- Permanency of referenced physical features. The planned removal of features may be detrimental if integral with the game
- Coordination with other programmed outdoor activities and events, including place making initiatives
- Land use & user conflict
- Suitability of game actions in public locations
- Commercial endorsements
- Public notification of games in progress