​’The transition from sprite to polygon gaming during the mid-ninties felt like a seismic event but was actually just the predictable tipping of a scales that had for so long weighed in favour of 2D and 3D visuals. As the eighties had advanced so had polygon technology, and soon 3D visuals offered a unique selling point – realsim’. The making of Hard Drivin’, retro gamer (issue 133)

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