Miyamoto’s Landscape Philosophy

Instead of designing game levels that fit on a single screen, they (Nintendo) created enormous 3D landscapes complete with trees, castles and dinosaurs. Adapting to this new challenge, Miyamoto created a new philosophy. While game designers were coming up with features, then building their games around them, Miyamoto worked on creating expressive landscapes, then created ways to use them – The Ultimate history of Videogames

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